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Python使用Pygame绘制时钟

作者:浩瀚蓝天dep

这篇文章主要为大家详细介绍了Python使用Pygame绘制时钟,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了Python使用Pygame绘制时钟的具体代码,供大家参考,具体内容如下

前提条件:

需要安装pygame

功能:

1.初始化界面显示一个时钟界面

2.根据当前的时间实现时针、分针、秒针的移动

import pygame, sys, random, math
from datetime import datetime
from pygame.locals import *
 
 
def print_text(font, x, y, text, color=(255, 255, 255)):
 img_text = font.render(text, True, color)
 screen.blit(img_text, (x, y))
 
 
pygame.init()
 
# 屏幕大小
screen = pygame.display.set_mode((600, 500))
# 标题
pygame.display.set_caption("时钟")
# 字体
font1 = pygame.font.Font(None, 24)
# 圆心位置
pos_x = 300
pos_y = 250
# 圆的半径
radius = 250
r = random.randint(0, 255)
g = random.randint(0, 255)
b = random.randint(0, 255)
 
while True:
 for event in pygame.event.get():
  if event.type == QUIT:
   sys.exit()
 keys = pygame.key.get_pressed()
 if keys[K_ESCAPE]:
  sys.exit()
 screen.fill((0, 0, 100))
 color = r, g, b
 pygame.draw.circle(screen, color, (pos_x, pos_y), radius, 6)
 # 绘制数字1-12
 for i in range(1, 13):
  angle = math.radians((360 / 12) * i - 90)
  x = math.cos(angle) * (radius - 20) - 10
  y = math.sin(angle) * (radius - 20) - 10
  print_text(font1, pos_x + x, pos_y + y, str(i))
 # 绘制时针
 hour = datetime.today().hour % 12 # 获取当前时间的小时
 hour_angle = math.radians((360 / 12) * hour - 90)
 hour_x = math.cos(hour_angle) * (radius - 90)
 hour_y = math.sin(hour_angle) * (radius - 90)
 pygame.draw.line(screen, (255, 0, 0), (pos_x, pos_y), (pos_x + hour_x, pos_y + hour_y), 12)
 # 绘制分针
 minutes = datetime.today().minute # 获取当前时间的分钟
 minutes_angle = math.radians((360 / 60) * minutes - 90)
 minutes_x = math.cos(minutes_angle) * (radius - 70)
 minutes_y = math.sin(minutes_angle) * (radius - 70)
 pygame.draw.line(screen, (0, 255, 0), (pos_x, pos_y), (pos_x + minutes_x, pos_y + minutes_y), 8)
 # 绘制秒针
 seconds = datetime.today().second # 获取当前时间的秒数
 seconds_angle = math.radians((360 / 60) * seconds - 90)
 seconds_x = math.cos(seconds_angle) * (radius - 30)
 seconds_y = math.sin(seconds_angle) * (radius - 30)
 pygame.draw.line(screen, (0, 0, 255), (pos_x, pos_y), (pos_x + seconds_x, + pos_y + seconds_y), 4)
 # 覆盖圆心
 pygame.draw.circle(screen, (255, 255, 255), (pos_x, pos_y), 10)
 
 pygame.display.update()

运行结果:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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