编写python代码实现简单抽奖器
作者:静就是空
这篇文章主要介绍了编写python代码实现简单抽奖器,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友可以参考下
这篇文章主要为大家详细介绍了python编写实现抽奖器,文中代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
# coding=utf-8 import sys import os import openpyxl if sys.version_info[0] == 2: import Tkinter from Tkinter import * else: import tkinter as Tkinter from tkinter import * from tkinter import messagebox import random data = [] going = True is_run = False def getNameList(): path=os.getcwd() wb=openpyxl.load_workbook(r'list.xlsx') sheet=wb["Sheet1"] macList = [] for i in range(2,sheet.max_row+1): macList.append(sheet.cell(row=i,column=1).value) return macList def lottery_roll(var1, var2): global going if going: show_member = random.choice(data) var1.set(show_member) window.after(50, lottery_roll, var1, var2) else: var2.set('还有{}个小幸运鬼哟~'.format(len(data))) going = True return def lottery_start(var1, var2): global is_run if is_run: messagebox.showwarning('提醒', '命运的齿轮正在疯狂转动哟!') return if len(data)==0: messagebox.showwarning('提醒', '没有幸运儿了哟,快去抓几个吧!') return is_run = True var2.set('命运的齿轮开始转动起来啦~') lottery_roll(var1, var2) def lottery_end(): global going, is_run, data if is_run: if len(data)==0: messagebox.showwarning('提醒', '没有幸运儿了哟,快去抓几个吧!') return show_member = random.choice(data) data.remove(show_member) print(show_member) var1.set(show_member) going = False is_run = False else: messagebox.showwarning('提醒', '命运的齿轮还没开动呢!') if __name__ == '__main__': data = getNameList() window = Tkinter.Tk() window.geometry('800x500+500+200') window.title('谁是幸运儿?') bg_label = Label(window, width=800, height=500, bg='#ECf5FF') bg_label.place(anchor=NW, x=0, y=0) var_title = StringVar(value='谁是幸运儿?') show_label1_title = Label(window, textvariable=var_title, justify='left', anchor=CENTER, width=18, height=4, bg='#ECf5FF', font='楷体 -40 bold', foreground='black') show_label1_title.place(anchor=NW, x=200, y=0) var1 = StringVar(value='<.<') show_label1 = Label(window, textvariable=var1, justify='left', anchor=CENTER, width=7, height=2, bg='#BFEFFF', font='楷体 -40 bold', foreground='black') show_label1.place(anchor=NW, x=320, y=200) var2 = StringVar(value='共有{}个幸运儿,请开始游戏'.format(len(data))) show_label2 = Label(window, textvariable=var2, justify='left', anchor=CENTER, width=25, height=4, bg='#ECf5FF', font='楷体 -25 bold', foreground='red') show_label2.place(anchor=NW, x=240, y=320) button1 = Button(window, text='开始', command=lambda: lottery_start(var1, var2), width=14, height=2, bg='#A8A8A8', font='宋体 -18 bold') button1.place(anchor=NW, x=210, y=400) button2 = Button(window, text='结束', command=lambda: lottery_end(), width=14, height=2, bg='#A8A8A8', font='宋体 -18 bold') button2.place(anchor=NW, x=450, y=400) window.mainloop()
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