C++实现扫雷程序开发
作者:qq_46058158
这篇文章主要为大家详细介绍了C++实现扫雷程序开发,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
C++程序开发实现扫雷游戏,供大家参考,具体内容如下
//扫雷的类的定义 #pragma once class Game{ public: //开始游戏 void play(); //退出游戏 int quit(); //游戏规则 void rule(); private: //踩雷次数,作为失败条件 int error = 0; //分数 int score = 0; //最高分记录 int Rocord[5] = { 0,0,0,0,0 }; //地图 int map[40][40]; //地图的大小Size*Size int Size = 10; //容错 int fault_tolerant = 10; //困难程度 int _difficulty=1; //初始化 void reset(); //画地图 void drawGrid(); //查看格子的结果 void Cheak(); //判断是否游戏结束 int isWin(); //导入最高分记录 void get_Rocord(); //导出最高分记录 void put_Rocord(); //选择难度 int Selection_difficulty(); //加载界面 void loading(); };
然后是对类的函数的定义
//对Game类的成员函数的定义 #include "扫雷.h" #include<Windows.h> #include<iostream> #include<fstream> #include<time.h> #include <conio.h> #pragma warning(disable:4996) //这一行是为了能在 Visual Studio 2017内使用getch()函数 //定义最高分记录的存储地址 #define RocordPath "D:\\VS/扫雷最高分.txt" using namespace std; #define none "█" //定义5种情况,有雷和无雷,查看后的三种结果 enum players { Boom, None, Boom1, None1, Show1 }; //定义三种游戏难度 enum _Difficulty{Easy,General,Difficulty,Purgatory}; int D_size[4][2] = { {10,10} ,{15,8},{20,5},{30,3} }; //游戏规则的描述 void Game::rule() { loading(); //清屏 system("cls"); cout << "\n\n\n\n"; cout << "游戏规则:\n\n"; cout << "1.当查看点为雷时,会显示“*”,并且将扣10分" << endl; cout << "2.当差看点不为雷且周围均无雷将显示周围所以格为“ ”(周围指的是相邻的8个格子)" << endl; cout << "3.当查看点不为雷,且周围存在雷时,将显示周围雷数" << endl; cout << "4.当踩到最大容错个数雷时游戏将失败" << endl; cout << "5.当不存在未查阅的非雷格时游戏胜利" << endl; cout << "\n\n\n\t\t\t\t30秒后自动退出该界面!"; Sleep(30000); } //退出游戏 int Game::quit() { system("cls"); //定义控制台屏幕初始坐标 COORD c = { 40, 13 }; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); cout << "游戏结束!!!" << endl; Sleep(1000); loading(); return 0; } //游戏模式 void Game::play() { //导入最高分记录 get_Rocord(); while (true) { //选择游戏难度 _difficulty=Selection_difficulty(); //默认游戏一直进行 int res = 1; //初始化 reset(); // drawGrid(); while (true) { //查看点 Cheak(); // drawGrid(); if (!isWin()) { if (score > Rocord[_difficulty])Rocord[_difficulty] = score; put_Rocord(); char s; cout << "是否再来一局?是(y|Y)/否(n|N)" << endl; cin >> s; if (s == 'y' || s == 'Y')res = 1; else res = 0; break; } } if (!res)break; } } //更新(初始化) void Game::reset() { //数据初始化 score = 0; error = 0; //棋盘初始化 srand(time(NULL)); for (int i = 0; i < Size; i++) { for (int j = 0; j < Size; j++) { int t = rand() % 2; if (t==1)map[j][i] = Boom; else map[j][i] = None; //cout << t<< " "; } //cout << endl; } } //画地图 void Game::drawGrid() { //清屏 system("cls"); //定义控制台屏幕初始坐标 COORD c = { 0, 2 }; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); //棋局初始状态 for (int i = 0; i <= Size; i++) { if (i < 10) cout << i << " "; else cout << i; for (int j = 0; j < Size; j++) { if (i == 0) { if (j < 9) cout << j + 1 << " "; else cout << j + 1; } else cout << none; } cout << endl; } for (int y = 0; y < Size; y++) { for (int x = 0; x < Size; x++) { if (map[x][y] == Boom1|| map[x][y] == None1) { //光标位置坐标 COORD c = { x * 2 + 2, 3 + y }; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);//GetStdHandle函数获得句柄 string o; if (map[x][y] == Boom1) o = "* "; if (map[x][y] == None1) o = " "; cout << o; } if (map[x][y] == Show1) { int cnt = 0; for (int i = x - 1; i <= x + 1; i++) { for (int j = y - 1; j <= y + 1; j++) { if (i >= 0 && i < Size && j >= 0 && j < Size) { if (map[i][j] == Boom || map[i][j] == Boom1)cnt++; } } } //光标位置坐标 COORD c = { x*2+2, 3 + y }; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);//GetStdHandle函数获得句柄 cout << cnt << " "; } } } c.Y = Size+3; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); cout << "当前分数是:"<<score<<"\n最高纪录是:"<<Rocord[_difficulty]<<"\n请输入查看格的坐标" << endl; } //查看点结果 void Game::Cheak() { int x = 0, y = 0; cin >> x >> y; x -= 1, y -= 1; while(map[x][y] == Boom1 || map[x][y] == None1 || map[x][y] == Show1 || x < 0 || x >= Size || y < 0 || y >= Size) { //定义控制台屏幕初始坐标 COORD c = { 0, 2 }; c.Y = Size+6; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); cout << "该格以检查过或不在棋盘内,请重新输入" << endl; cin >> x >> y; x -= 1, y -= 1; } if (map[x][y] == Boom) { map[x][y] = Boom1; score -= 10; error++; } else { score += 10; int cnt = 0; for (int i = x - 1; i <= x + 1; i++) { for (int j = y - 1; j <= y + 1; j++) { if (i >= 0 && i < Size && j >= 0 && j < Size) { if (map[i][j] == Boom || map[i][j] == Boom1)cnt++; } } } if (cnt == 0) { for (int i = x - 1; i <= x + 1; i++) { for (int j = y - 1; j <= y + 1; j++) { if (i >= 0 && i < Size && j >= 0 && j < Size) { map[i][j] = None1; } } } } else map[x][y] = Show1; } } //判断是否游戏结束 int Game::isWin() { int cnt = 0; for (int i = 0; i < Size; i++) { for (int j = 0; j < Size; j++) { if (map[i][j] == None)cnt++; } } if (cnt == 0) { system("cls"); //定义控制台屏幕初始坐标 COORD c = { 50, 15 }; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); cout << "You Win!!!" << endl; return 0; } else if (error >= fault_tolerant) { system("cls"); //定义控制台屏幕初始坐标 COORD c = { 50, 15 }; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); cout << "You Loss!!!" << endl; return 0; } else return 1; } //导入最高分记录 void Game::get_Rocord() { ifstream fin(RocordPath, ios::in); for (int i = 0; i < 5; i++) { fin >> Rocord[i]; } } //导出最高分记录 void Game::put_Rocord() { ofstream fout(RocordPath, ios::out); for(int i=0;i<5;i++) fout << Rocord[i] << endl; } //选择难度 int Game::Selection_difficulty() { //清屏 system("cls"); //定义控制台屏幕初始坐标 COORD c = { 0, 6 }; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); cout << "\t\t\t\t\t\t1.简单 (10*10格 10容错)\n\n" << endl; cout << "\t\t\t\t\t\t2.一般 (15*15格 8容错)\n\n" << endl; cout << "\t\t\t\t\t\t3.困难 (20*20格 5容错)\n\n" << endl; cout << "\t\t\t\t\t\t4.炼狱 (30*30格 3容错)\n\n" << endl; cout << "\t\t\t\t\t\t5.自定义\n\n" << endl; cout << "\t\t\t\t\t\t请选择游戏难度:"; int t = 1; cin >> t; while (t < 1 || t>5) { COORD c = { 0, 21 }; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); cout << "\t\t\t\t\t\t输入错误请重新输入:" << endl;; cin >> t; } switch (t) { case 1:Size = D_size[Easy][0], fault_tolerant = D_size[Easy][1]; break; case 2:Size = D_size[General][0], fault_tolerant = D_size[General][1]; break; case 3:Size = D_size[Difficulty][0], fault_tolerant = D_size[Difficulty][1]; break; case 4:Size = D_size[Purgatory][0], fault_tolerant = D_size[Purgatory][1]; break; case 5: { //清屏 system("cls"); cout << "\n\n\n\n\n\t\t\t\t请输入地图尺码和最多踩雷失败数 (尺码在10-30,容错在10以内)"; cout << "\t\t\t\t\t\t\t\t\t尺码:"; cin >> Size; cout << "\n\t\t\t\t\t容错:"; cin >> fault_tolerant; }break; } loading(); return t; } void Game::loading() { COORD c = { 50,15 }; //设置控制台光标位置 int t = 6; while (t--) { system("cls"); SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); if(t%3==0) cout << "loading..." << endl; if (t % 3 == 1) cout << "loading.." << endl; if (t % 3 == 2) cout << "loading." << endl; Sleep(500); } }
最后就是主函数部分
//扫雷游戏的主函数 #include<iostream> #include<Windows.h> #include"扫雷.h" using namespace std; int main() { Game game; while (true) { int t, g = 1; system("cls"); //定义控制台屏幕初始坐标 COORD c = { 30, 10 }; //设置控制台光标位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); cout << "欢迎来到 扫雷!!!\n\n\n\n\n\n"; cout << "\t\t\t\t\t1.开始游戏\n\n\n\t\t\t\t\t2.阅读规则\n\n\n\t\t\t\t\t3.退出" << endl; cin >> t; switch (t) { case 1:game.play(); break; case 2:game.rule(); break; case 3:g=game.quit(); break; } if (g == 0)break; } return 0; }
这是第一次写博客 也是第一次独立完成项目,有不足的地方,希望各位大牛指教。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。