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Python写捕鱼达人的游戏实现

作者:新建文本文档2020

这篇文章主要介绍了Python写捕鱼达人的游戏实现,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧

当今最火的莫过于用Python写出捕鱼达人的效果了。啥都不用说,亮代码~~~

# coding:utf-8
# 导入模块
import pygame,sys,time,random
from pygame.locals import *
# 初始化pygame环境
pygame.init()
# 创建一个长宽分别为800/480的窗口
canvas = pygame.display.set_mode((800,480))
canvas.fill((255,255,255))
# 设置窗口标题
pygame.display.set_caption('捕鱼达人')
# 加载图片
bg = pygame.image.load("./images/bg.jpg")
fish1 = pygame.image.load("./images/fish1_0.png")
fish2 = pygame.image.load("./images/fish2_0.png")
fish3 = pygame.image.load("./images/fish3_0.png")
fish4 = pygame.image.load("./images/fish4_0.png")
fish5 = pygame.image.load("./images/fish5_0.png")
fish6 = pygame.image.load("./images/fish6_0.png")
fish7 = pygame.image.load("./images/fish7_0.png")
fish8 = pygame.image.load("./images/fish8_0.png")
fish9 = pygame.image.load("./images/fish9_0.png")
fish10 = pygame.image.load("./images/fish10_0.png")
fish11 = pygame.image.load("./images/fish11_0.png")
net = pygame.image.load("./images/net.png")
gameover = pygame.image.load("./images/gameover.jpg")
# 定义事件监听函数
def handleEvent():
  for event in pygame.event.get():
    if event.type == QUIT:
      pygame.quit()
      sys.exit()
    # 添加鼠标移动事件,让鼠标控制网的移动
    if event.type == MOUSEMOTION:
      Game.net.x = event.pos[0] - Game.net.width/2
      Game.net.y = event.pos[1] - Game.net.height/2
# 定义时间间隔判断函数
def isActionTime(lastTime,interval):
  if lastTime == 0:
    return True
  currentTime = time.time()
  return currentTime - lastTime >= interval
# 定义鱼类
class Fish():
  def __init__(self,width,height,y,img):
    self.width = width
    self.height = height
    self.x = 800 - self.width
    self.y = y
    self.img = img
  def paint(self):
    canvas.blit(self.img,(self.x,self.y))
  def step(self):
    self.x -= 10
# 定义网类
class Net():
  def __init__(self,x,y):
    self.x = x
    self.y = y
    self.width = 160
    self.height = 160
    self.img = net
  def paint(self):
    canvas.blit(self.img,(self.x,self.y))
  # 定义越界函数
  def outOfBounds(self):
    if self.x <= 0:
      self.x = 0
    elif self.x >= 800 - self.width:
      self.x = 800 - self.width
    elif self.y <= 0:
      self.y = 0
    elif self.y >= 480 - self.height:
      self.y = 480 - self.height
  # 定义碰撞函数
  def hit(self,c):
    return c.x > self.x - c.width and c.x < self.x + self.width and c.y > self.y - c.height and c.y < self.y + self.height
# 定义存储游戏数据的类
class Game():
  # 游戏状态
  state = 'RUNNING'
  # 鱼的列表
  fish = []
  # 网的对象
  net = Net(100,100)
  # 分数
  score = 0
  # 时间
  t = 60
  n = 1
  # 上一次时间
  lastTime = 0
  # 时间间隔
  interval = 0.5
  # 所有鱼的宽高
  fish_pos = [[22,13],[50,48],[55,55],[73,73],[104,80],[60,60],[93,93],[94,81],[99,103],[180,140],[320,206],[100,96]]
# 定义产生鱼的函数
def conEnter():
  if not isActionTime(Game.lastTime,Game.interval):
    return
  Game.lastTime = time.time()
  r = random.randint(1,11)
  if Game.t <= 60:
    Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480 - Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
  elif Game.t <= 30:
    Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480 - Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
    Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480 - Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
  elif Game.t <= 10:
    Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480 - Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
    Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480 - Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
    Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480 - Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
# 定义画组件函数
def conPaint():
  canvas.blit(bg,(0,0))
  Game.net.paint()
  showScore()
  showTime()
  for fish in Game.fish:
    fish.paint()
# 定义组件移动函数
def conStep():
  Game.net.outOfBounds()
  for fish in Game.fish:
    fish.step()
# 定义碰撞检测函数
def checkHit():
  for fish in Game.fish:
    if Game.net.hit(fish) and len(Game.fish) != 0:
      Game.fish.remove(fish)
      Game.score += 1
# 定义绘制分数函数
def showScore():
  TextFont = pygame.font.SysFont('SimHei',40)
  TextScore = TextFont.render('得分:'+str(Game.score),True,(255,255,255))
  canvas.blit(TextScore,(20,20))
# 定义绘制时间函数
def showTime():
  TextFont = pygame.font.SysFont('SimHei',40)
  TextScore = TextFont.render('剩余时间:'+str(Game.t),True,(255,255,255))
  canvas.blit(TextScore,(550,20))
  if Game.n % 50 == 1:
    Game.t -= 1
  Game.n += 1
  if Game.t == 0:
    Game.state = 'END'
# 定义主控制函数
def control():
  if Game.state == 'RUNNING':
    conEnter()
    conPaint()
    conStep()
    checkHit()
  elif Game.state == 'END':
    canvas.blit(gameover,(0,0))
    TextFont = pygame.font.SysFont('SimHei',40)
    TextScore = TextFont.render('最终得分:'+str(Game.score),True,(0,0,0))
    canvas.blit(TextScore,(50,50))
while True:
  # 调用主控制函数
  control()
  # 更新屏幕内容
  pygame.display.update()
  # 延迟10毫秒
  pygame.time.delay(10)
  # 监听事件
  handleEvent()

这段代码用了一些Python的基础知识,包括事件,定义函数,取余,循环,判断,定义类,创建对象等。这些没什么好说的。导入的几个库也是很常用的库,基本算是程序员必备。把代码摆这里主要是为了让大家借鉴。要是写不出来真是没脸继续写Python了…

大家可以利用我的代码,在做事件监听等函数时应该会方便一些。

图片我发在下面了哈,需要的自取。

源码下载

到此这篇关于Python写捕鱼达人的游戏实现的文章就介绍到这了,更多相关Python 捕鱼达人内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!

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