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python入门之井字棋小游戏

作者:M青年小客

这篇文章主要为大家详细介绍了python入门学习之井字棋小游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

引言:

刚学python好几天了,从java到python,基础学起来确实比较容易,语法掌握,基本概念上都比较容易入脑。

唯一比较郁闷的是老想着用java的语法去学python代码,这点还需要后面慢慢掌握吧,相信学多种语言的你们也有这种经历吧。

start:开始上代码了,希望有更好的逻辑思维来写,自己也是用最笨拙的思路去写的,如果有可以优化的代码请各位大神指教

#!/user/bin/python
# -*- coding: utf-8 -*-
import os
import sys
#棋盘模块
def model(dictionary,serial=False):
 if serial:
  print('-(初版)井字棋游戏,输入棋号进行对战,')
  print('对应棋号为第一行:a1-a2-a3',end=',')
  print('对应棋号为第二行:b1-b2-b3',end=',')
  print('对应棋号为第三行:c1-c2-c3')
 print(dictionary['a1'] + ' | '+ dictionary['a2'] +' | '+ dictionary['a3'] +' | ')
 print('- +- +- +-')
 print(dictionary['b1'] + ' | ' + dictionary['b2'] + ' | ' + dictionary['b3'] + ' | ')
 print('- +- +- +-')
 print(dictionary['c1'] + ' | ' + dictionary['c2'] + ' | ' + dictionary['c3'] + ' | ')
#主模块
def main():
 dictionary={'a1':' ','a2':' ','a3':' ','b1':' ','b2':' ','b3':' ','c1':' ','c2':' ','c3':' '}
 model(dictionary, True)
 u1 = 'x' #用户1
 u2 = 'o' #用户2
 stepNumber =1 #记录步数
 break_fang = 0 #获胜者记录
 while(stepNumber<=9):
 fv = True # 判断条件2
 while fv:
  num = input('请用户u1开始下棋:')
  compare=1 #判断条件1
  for x in dictionary:
  if x.find(num)!=-1:compare=0
  if compare ==0:
  fv=False
 dictionary[num] = u1
 model(dictionary)
 # 0:继续 1,用户1胜,2,用户2胜
 break_fang = forResult(dictionary)
 if break_fang > 0: break
 fv =True #清楚状态
 stepNumber+=1
 while fv:
  num1=input('请用户u2开始下棋:')
  compare = 1 # 判断条件1
  for x in dictionary:
  if x.find(num1)!=-1:compare=0
  if compare == 0:
  fv=False
 dictionary[num1] = u2
 model(dictionary)
 break_fang = forResult(dictionary)
 if break_fang > 0: break
 stepNumber+=1
 gameover(break_fang)
#退出下棋
def gameover(break_fang):
 c = input('是否重新开始? yes:no:')
 if c.find('yes')!=-1:
 main()
 else:
 print('-游戏结束-')
 return
#判断获胜情况
#dictionary:棋盘信息
def forResult(dictionary):
 dicts= dict(dictionary)
 if dicts['a1'] == dicts['a2'] and dicts['a2'] == dicts['a3'] and len(dicts['a3'].strip())>0:
 print('游戏结束,' + '用户1-获胜' if dicts['a1'] == 'x' else '用户2-获胜')
 return 1 if dicts['a1']=='x' else 2
 elif dicts['a1'] == dicts['b2'] and dicts['b2'] == dicts['c3'] and len(dicts['c3'].strip())>0:
 print('游戏结束,' + '用户1-获胜' if dicts['a1'] == 'x' else '用户2-获胜')
 return 1 if dicts['a1'] == 'x' else 2
 elif dicts['a1'] == dicts['b1'] and dicts['b1'] == dicts['c1'] and len(dicts['c1'].strip())>0:
  print('游戏结束,' + '用户1-获胜' if dicts['a1'] == 'x' else '用户2-获胜')
  return 1 if dicts['a1'] == 'x' else 2
 elif dicts['a2'] == dicts['b2'] and dicts['b2'] == dicts['c2'] and len(dicts['c2'].strip())>0:
 print('游戏结束,' + '用户1-获胜' if dicts['a2'] == 'x' else '用户2-获胜')
 return 1 if dicts['a2'] == 'x' else 2
 elif dicts['a3'] == dicts['b3'] and dicts['b3'] == dicts['c3'] and len(dicts['c3'].strip())>0:
  print('游戏结束,' + '用户1-获胜' if dicts['a3'] == 'x' else '用户2-获胜')
  return 1 if dicts['a3'] == 'x' else 2
 elif dicts['a3'] == dicts['b2'] and dicts['b3'] == dicts['c1'] and len(dicts['c1'].strip())>0:
  print('游戏结束,' + '用户1-获胜' if dicts['a3'] == 'x' else '用户2-获胜')
  return 1 if dicts['a3'] == 'x' else 2
 elif dicts['b1'] == dicts['b2'] and dicts['b2'] == dicts['b3'] and len(dicts['b3'].strip())>0:
  print('游戏结束,' + '用户1-获胜' if dicts['b1'] == 'x' else '用户2-获胜')
  return 1 if dicts['b1'] == 'x' else 2
 elif dicts['c1'] == dicts['c2'] and dicts['c2'] == dicts['c3'] and len(dicts['c3'].strip())>0:
  print('游戏结束,' + '用户1-获胜' if dicts['c1'] == 'x' else '用户2-获胜')
  return 1 if dicts['c1'] == 'x' else 2
 else:
 return 0
if __name__ =='__main__':
 main()

补一点更改思路:forResult()的另一种实现,compares()函数:少了6行代码量。

def compares(dictionary={'':''},string=''):
 if len(dictionary)>0 | len(string.strip())==0:print('传值为空!')
 else:
 axle =('a1','a3','b2','c1','c3') # 四个角和中间的数特殊判断 条件1
 axle_fang=False #特殊棋号需要多加一种可能性
 for x in axle:
  if string==x:axle_fang=True
 if axle_fang: #条件1
  if dictionary['a1']==dictionary['b2'] and dictionary['b2']==dictionary['c3'] and dictionary['c3'].strip()!=''\
   or dictionary['a3']==dictionary['b2'] and dictionary['b2']==dictionary['c1']and dictionary['c1'].strip()!='':
   print('游戏结束,' + '用户1-获胜' if dictionary[string] == 'x' else '用户2-获胜')
   return 1 if dictionary[string] == 'x' else 2
 # 拆分棋号 splitStr0,splitStr1,普通棋号只需判断俩种a俩种可能,上下-左右间的位置
 splitStr0,splitStr1 = string[0],string[1]
 print(splitStr0+":"+splitStr1)
 if dictionary[splitStr0+'1']==dictionary[splitStr0+'2'] and dictionary[splitStr0+'2']==dictionary[splitStr0+'3']\
  or dictionary['a'+splitStr1]==dictionary['b'+splitStr1] and dictionary['b'+splitStr1]==dictionary['c'+splitStr1]:
  print('游戏结束,' + '用户1-获胜' if dictionary[string] == 'x' else '用户2-获胜')
  return 1 if dictionary[string] == 'x' else 2
 else:return 0

end:写完这些也有九十行代码量了,总感觉太多了。

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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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