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C#使用Unity实现剪刀石头布游戏

作者:莹莹carriex

这篇文章主要为大家详细介绍了C#语言使用Unity实现剪刀石头布游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了C#语言使用Unity实现剪刀石头布游戏的具体代码,供大家参考,具体内容如下

游戏:剪刀石头布

实现功能:

1、电脑随机出牌(剪刀石头布)

2、玩家选择出牌(剪刀石头布)

3、玩家没有出牌时,电脑变幻牌面;

      玩家出牌后,电脑出牌,并停止变幻牌面3秒,期间玩家无法选择出牌

4、玩家和电脑出牌后,电脑自动计分。

using UnityEngine;
using System.Collections;
 
public class hw0310a : MonoBehaviour {
 //
 public Rect windows1;
 public Rect windows2;
 public Rect btn1;
 public Rect btn2;
 public Rect btn3;
 public Rect box1;
 public Rect box2;
 public Rect label1;
 public Rect label2;
 public string str1;
 public string str2;
 public int score1;
 public int score2;
 public Texture[] texture;
 public int ComputerCp;
 public int PlayerCp;
 public GUISkin myskin;
 public bool notShowTime;
 public float MaxTime=3;
 void Start () {
 windows1=new Rect(100,240,400,120);
 windows2=new Rect(100,0,400,195);
 btn1=new Rect(40,20,80,80);
 btn2=new Rect(160,20,80,80);
 btn3=new Rect(280,20,80,80);
 box1=new Rect(50,30,100,100);
 box2=new Rect(250,30,100,100);
 label1 = new Rect (95, 150, 50, 50);
 label2 = new Rect (295, 150, 50, 50);
 score1 = 0;
 score2 = 0;
 str1 = score1.ToString ();//将int类型转换为string类型,方便计分
 str2 = score2.ToString ();
 PlayerCp = 4;
 notShowTime = false;
 }
 
 // Update is called once per frame
 void Update () {
 str1 = score1.ToString ();
 str2 = score2.ToString ();

//控制电脑牌面的变幻条件和时间
 if (notShowTime==false) 
 {
 computerShow ();
 } 
 else 
 {
 MaxTime -= Time.deltaTime;
 if (MaxTime < 0)
 {
 notShowTime = false;
 MaxTime=3;
 }
 }
 }
 
 void computerShow(){
 if (ComputerCp < 2) {
 ComputerCp++;
 } else {
 ComputerCp = 0;
 }
 }
 void OnGUI()
 {
 windows1=GUI.Window (1, windows1, windowFun1, "Game");
 windows2=GUI.Window (2, windows2, windowFun2, "Computer VS Player");
 }
 
 void windowFun1(int Id)
 { //电脑牌面停止变幻时,玩家不能出牌
 if (GUI.Button (btn1, texture [0])) 
 {
 if(notShowTime==false)
 {
 PlayerCp=0;
 ComputerOut();//根据玩家的牌,电脑出牌,电脑永远赢
 gameLogic();//判断输赢并计分
 }
 }
 
 if (GUI.Button (btn2, texture [1])) 
 {
 if(notShowTime==false)
 {
 PlayerCp=1;
 ComputerOut();
 gameLogic();
 }
 }
 
 if (GUI.Button (btn3, texture [2])) 
 {
 if(notShowTime==false)
 {
 PlayerCp=2;
 ComputerOut();
 gameLogic();
 }
 }
 
 
 GUI.DragWindow (new Rect(0,0,400,120));//括号内的矩形是可界面拖拽范围
 }
 
 void windowFun2(int Id)
 {
// GUI.Button (b4, t4);
// GUI.Button (b5, t5);
 GUI.DragWindow (new Rect(0,0,400,195));
 
 GUI.Box (box1,texture[ComputerCp]);
 GUI.Box (box2,texture[PlayerCp]);
 
 GUI.Label (label1, str1);
 GUI.Label (label2, str2);
 }
 
 void ComputerOut()
 {
 notShowTime = true;
 int a=PlayerCp;
 int b = PlayerCp - 2;
 int c = PlayerCp + 1;
 if (PlayerCp == 2) 
 { //在确定的两个数中选取随机数的方法
 int[] Cp1 = new int[]{a,b};
 int i = Random.Range (0, 2);
 ComputerCp = Cp1[i];
 } 
 else 
 {
 int[] Cp2= new int[]{a,c};
 int i = Random.Range (0, 2);
 ComputerCp = Cp2[i];
 }
 // ComputerCp = Random.Range (0, 3);
 
 }
 
 
 void gameLogic()
 {
 int a = ComputerCp - PlayerCp;
 switch (a) 
 {
 case 0:Debug.Log ("pingju");break;
 case 1:
 case -2:
 {
 Debug.Log ("Player Lose");
 score1=score1+1;
 break;
 }
 case 2:
 case -1:
 {
 Debug.Log ("Player Win");
 score2=score2+1;
 break;
 }
 default:break;
 }
 
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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