C语言实现简单推箱子小游戏
作者:cdjccio
这篇文章主要为大家详细介绍了C语言实现推箱子小游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了C语言实现推箱子游戏的具体代码,供大家参考,具体内容如下
#include<stdio.h> #include<string.h> #include<stdlib.h> #define N 1000 /* r目的地 o箱子 i人 x墙 路(空格) w上 a左 d右 s下 */ void menu(); int level1(); int level2(); void swap(char*,char*); int opera(char *p,int *ren,int xzs); void dituprint(); void menu() { printf("推箱子\n"); printf("1.新游戏 2.选关\n"); printf("0.退出\n"); } void xuanguan() { int choice_level; while(1) { printf("请选择关卡:\n"); scanf("%d",&choice_level); switch(choice_level) { case 1: level1(); break; case 2: level2(); break; default: printf("输入错误,请重新选择关卡!"); } } } void swap(char *a,char *b) { char ch; ch=*a; *a=*b; *b=ch; } void dituprint(char *p) { for(int i=0;i<9;i++) { for(int j=0;j<9;j++) printf("%3c",p[i*9+j]); printf("\n"); } } int opera(char *p,int *ren,int xzs) { dituprint(p); while(1) { for(int i=1,panduan=0;i<=xzs;i++) { if(p[ren[i]]=='o') { panduan+=1; printf("panduan=%d\n",panduan); } if(panduan==xzs) { printf("恭喜你,过关啦!"); getchar(); return 0; } } char ch; printf("你的按键是:"); scanf("%c",&ch); switch(ch) { case 'w': { if(p[ren[0]]=='r') { if(p[ren[0]-9]=='r') { ren[0]-=9; p[ren[0]='i']; p[ren[0]+9]='r'; break; } if(p[ren[0]-9]=='x') { printf("人碰到墙了 换按其他键1哇>>>>>"); break; } if(p[ren[0]-9]==' ') { ren[0]-=9; p[ren[0]='i']; p[ren[0]-9]='r'; break; } if(p[ren[0]-9]=='o') { if(p[ren[0]-18]=='x'||'o') printf("箱子碰到了 换按其他键1哇>>>>>");break; if(p[ren[0]-18]=='r') { p[ren[0]-18]='o'; p[ren[0]-9]='i'; p[ren[0]]='r'; ren[0]-=9; break; } if(p[ren[0]-18]=='o') printf("推不动诶 换按其他键1哇>>>>>");break; if(p[ren[0]-18]==' ') { swap(&p[ren[0]-9],&p[ren[0]-18]); swap(&p[ren[0]],&p[ren[0]-9]); p[ren[0]]='r'; ren[0]-=9; break; } } } else { if(p[ren[0]-9]=='x') { printf("人碰到墙了 换按其他键2>>>>>"); break; } if(p[ren[0]-9]==' ') { swap(&p[ren[0]],&p[ren[0]-9]); ren[0]-=9; break; } if(p[ren[0]-9]=='o') { if(p[ren[0]-18]=='o'||p[ren[0]-18]=='x') { printf("走不动了 换按其他键哇。。。。\n"); break; } if(p[ren[0]-18]=='r') { p[ren[0]-18]='o'; p[ren[0]-9]='i'; p[ren[0]]=' '; ren[0]-=9; break; } } } } break; case 'a': { if(p[ren[0]]=='r') { if(p[ren[0]-1]=='r') { ren[0]-=1; p[ren[0]]='i'; p[ren[0]+1]='r'; break; } if(p[ren[0]-1]=='x') { printf("人碰到墙了 换按其他键1哇>>>>>"); break; } if(p[ren[0]-1]==' ') { ren[0]-=1; p[ren[0]]='i'; p[ren[0]+9]='r'; break; } if(p[ren[0]-1]=='o') { if(p[ren[0]-2]=='o'||p[ren[0]-2]=='x') { printf("走不动了 换按其他键娃娃。。。。。\n"); break; } if(p[ren[0]-2]=='r') { p[ren[0]-2]='o'; p[ren[0]-1]='i'; p[ren[0]]=' '; ren[0]-=1; break; } if(p[ren[0]-2]==' ') { p[ren[0]-2]='o'; p[ren[0]-1]='i'; p[ren[0]]=' '; ren[0]-=1; break; } } } } break; case 's': { if(p[ren[0]]=='r') { if(p[ren[0]+9]=='r') { ren[0]+=9; p[ren[0]]='i'; p[ren[0]-9]='r'; break; } if(p[ren[0]+9]=='x') { printf("人碰到墙了 换按其他键1哇>>>>>"); break; } if(p[ren[0]+9]==' ') { ren[0]+=9; p[ren[0]]='i'; p[ren[0]+9]='r'; break; } if(p[ren[0]+9]=='o') { if(p[ren[0]+18]=='x'||'o') { printf("箱子碰到墙了 换按其他键1哇>>>>>");break; if(p[ren[0]+18]=='r') { p[ren[0]+18]='o'; p[ren[0]+9]='i'; p[ren[0]]='r'; ren[0]+=9; break; } if(p[ren[0]+18]=='o') printf("推不动哎 换按其他键1哇>>>>>");break; if(p[ren[0]+18]==' ') { swap(&p[ren[0]+9],&p[ren[0]+18]); swap(&p[ren[0]],&p[ren[0]-9]); p[ren[0]]='r'; ren[0]+=9; break; } } } else { if(p[ren[0]+9]=='x') { printf("人碰到墙了,换按其他键哇2>>>>>"); break; } if(p[ren[0]+9]==' ') { swap(&p[ren[0]],&p[ren[0]+9]); ren[0]+=9; break; } if(p[ren[0]+9]=='o') { if(p[ren[0]+18]=='o'||p[ren[0]+18]=='x') { printf("走不动了,换按其他键哇。。。。。\n"); break; } if(p[ren[0]+18]=='r') { p[ren[0]+18]='o'; p[ren[0]+9]='i'; p[ren[0]]=' '; ren[0]+=9; break; } if(p[ren[0]+18]==' ') { p[ren[0]+18]='o'; p[ren[0]+9]='i'; p[ren[0]]=' '; ren[0]+=9; break; } } } } break; case'd': { if(p[ren[0]]=='r') { if(p[ren[0]+1]=='r') { ren[0]+=1; p[ren[0]]='i'; p[ren[0]-1]='r'; break; } if(p[ren[0]+1]=='x') { printf("人碰到墙了 换按其他键1哇>>>>>"); break; } if(p[ren[0]+1]==' ') { ren[0]+=1; p[ren[0]]='i'; p[ren[0]-1]='r'; break; } if(p[ren[0]+1]=='o') { if(p[ren[0]+2]=='x'||'o') printf("箱子碰到墙了 换按其他键1哇>>>>>>"); break; if(p[ren[0]+2]=='r') { p[ren[0]+2]='o'; p[ren[0]+1]='i'; p[ren[0]]='r'; p[0]+=1; break; } if(p[ren[0]+2]=='o') printf("推不动诶 换按其他键1哇>>>>>");break; if(p[ren[0]+2]==' ') { swap(&p[ren[0]+1],&p[ren[0]+2]); swap(&p[ren[0]],&p[ren[0]-1]); p[ren[0]]='r'; ren[0]+=1; break; } } } else { if(p[ren[0]+1]=='x') { printf("人碰到墙了,换按其他键哇2>>>>>"); break; } if(p[ren[0]+1]==' ') { swap(&p[ren[0]],&p[ren[0]+1]); ren[0]+=1; break; } if(p[ren[0]+1]=='o') { if(p[ren[0]+2]=='o'||p[ren[0]+2]=='x') { printf("走不动了!换按其他键哇。。。。。"); break; } if(p[ren[0]+2]=='r') { p[ren[0]+2]='o'; p[ren[0]+1]='i'; p[ren[0]]=' '; ren[0]+=1; break; } if(p[ren[0]+2]==' ') { p[ren[0]+2]='o'; p[ren[0]+1]='i'; p[ren[0]]=' '; ren[0]+=1; break; } } } } break; default:printf("操作错误!请确认后再重新操作。。。。。"); } dituprint(p); } /*int panduan=0; for(int i=1;i<xzs;i++) { if(p[ren[0]]=='o')panduan++; } if(panduan=(xzs-1)){getchar();break;}*/ } return 0; } int level1() { printf("第一关\n"); char ditu1[9*9]={ '0','1','2','3','4','5','6','7','8', '1',' ',' ','x','x','x',' ',' ',' ', '2',' ',' ','x','r','x',' ',' ',' ', '3',' ',' ','x',' ','x','x','x','x', '4','x','x','x','o','x','o','r','x', '5','x','r',' ','o','i','x','x','x', '6','x','x','x','x','o','x',' ',' ', '7',' ',' ',' ','x','r','x',' ',' ', '8',' ',' ',' ','x','x','x',' ',' ', }; int ren1[5]={50,22,47,43,68}; opera(ditu1,ren1,4); level2(); return 0; } int level2() { printf("欢迎来到第二关\n"); char ditu1[9*9]={ '0','1','2','3','4','5','6','7','8', '1',' ',' ','x','x','x',' ',' ',' ', '2',' ',' ','x','r','x',' ',' ',' ', '3',' ',' ','x',' ','x','x','x','x', '4','x','x','x','o','x','o','r','x', '5','x','r',' ','o','i','x','x','x', '6','x','x','x','x','o','x',' ',' ', '7',' ',' ',' ','x','r','x',' ',' ', '8',' ',' ',' ','x','x','x',' ',' ', }; int ren1[5]={50,22,47,43,68}; opera(ditu1,ren1,4); level1(); return 0; } int main() { int choice; menu(); while(1) { scanf("%d",&choice); switch(choice) { case 0: exit(0); case 1: { level1(); break; } case 2: { xuanguan(); break; } default: { printf("操作错误!请确认正确后操作。。。。。\n"); } } } getchar(); return 0; }
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