iOS体验性优化之RTL适配右滑返回的实现
作者:苛求帅
简述
所谓RTL方向布局就是right to left direction。也就是界面中的元素总是按从右往左的方向进行排列布局,大部分国家的书写以及排列习惯都是从左往右,是LTR方向布局,而对于一些阿拉伯国家,文字的书写以及展示的顺序都是从右往左方向的。
iOS的导航支持左滑手势返回上一个界面,这是果粉普遍喜欢的一个特性,iOS7之后的APP适配大多会保留这一特性,慢慢的大多用户已经有了这种操作习惯,对于iPhone的无虚拟键,这种操作也能增加比较友好的用户体验。
在公司新项目之前,没有考虑过多语言RTL的适配方案,开始做的时候UI方面基本实现用一套布局代码支持RTL的两种布局方向。但是真正拿在手里把玩体验时才真切的感受到没有侧滑返回的RTL有多么的不爽。几经查找并没有找到可参考的合适方案,可能国内做多语言适配的技术圈本身就小,适配RTL的就显得更加的稀有了。
希望能帮助到有需要的人,或者有更好的思路可以联系共同探讨。
思路
查不到可参考的资料,只能自己想一想比较合适的方式,恰好在实现一个首页列表跳转详情页时候,解决特殊的转场动画,突然就有了灵感。可能应该有更好的实现方式,现将我的方式展现给大家。
解决方案
1、关键词: UIPercentDrivenInteractiveTransition finishInteractiveTransition cancelInteractiveTransition
2、关键方法:updateInteractiveTransition:
3、实现方式:暂时以文字代码描述,具体可参考之前共享的RTL解决方案,里面有相关源码,末尾处会贴出路径。
具体实现
1、处理navigation代理
使用runtime方式或者基类方式,viewdidappea每次设置nav的代理为自己,viewdiddisappear清空代理(Yoins新版中使用RTL框架中的分类)
- (void)RTL_viewWillAppear:(BOOL)animated { [self RTL_viewWillAppear:animated]; self.navigationController.delegate = self; } - (void)RTL_viewWillDisappear:(BOOL)animated { [self RTL_viewWillDisappear:animated]; if (self.navigationController.delegate == self) { self.navigationController.delegate = nil; } }
2、右滑手势添加
基类初始化时,RTL环境下添加右滑手势,关闭左滑手势,实现最基本的右滑返回。
Navigation 中实现
- (void)RTL_ViewWillAppear:(BOOL)animate { // self.view.backgroundColor = [UIColor whiteColor]; // // Do any additional setup after loading the view. if (![[RTLManager appearance]RTL]) { self.interactivePopGestureRecognizer.delegate = self; } self.interactivePopGestureRecognizer.enabled = ![[RTLManager appearance]RTL]; [self RTL_ViewWillAppear:animate]; }
3、实现手势交互(重点)
基类VC中 增加一个基础属性,保存临时转场上下文
@property (strong ,nonatomic)UIPercentDrivenInteractiveTransition *transitonContext;
在VC右滑动作触发事件中,处理转场动画进度
- (void)handlePanGesture:(UIScreenEdgePanGestureRecognizer *)pan { // NSLog(@"_____%zd-----%zd",self.navigationController.childViewControllers.count,self.navigationController.viewControllers.count); // NSLog(@"----%@",NSStringFromCGPoint([pan translationInView:self.view])); CGFloat progress = ABS([pan translationInView:self.view].x) / (self.view.bounds.size.width * 1.0); progress = MIN(1.0, MAX(0.0, progress)); if (pan.state == UIGestureRecognizerStateBegan) { // 创建过渡对象,弹出viewController self.transitonContext = [[UIPercentDrivenInteractiveTransition alloc] init]; [self.navigationController popViewControllerAnimated:YES]; }else if (pan.state == UIGestureRecognizerStateChanged) { // 更新 interactive transition 的进度 [self.transitonContext updateInteractiveTransition:progress]; }else if (pan.state == UIGestureRecognizerStateEnded || pan.state == UIGestureRecognizerStateCancelled) { // 完成或者取消过渡 if (progress > 0.5) { [self.transitonContext finishInteractiveTransition]; } else { [self.transitonContext cancelInteractiveTransition]; } self.transitonContext = nil; } } - (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id<UIViewControllerAnimatedTransitioning>)animationController{ if (self.transitonContext) { return self.transitonContext; } else { return nil; } }
最后就是实现自定的各种转场动画了,可以简单模仿系统的滑动切换转场,具体处理在下面VC实现的方法中,返回一个处理转场的实例即可
- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC
4、贴一个简单的动画处理类
@implementation RTLPushAnimation
- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext { return 0.5; } - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext { UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; UIView *container = transitionContext.containerView; UIView *tmpV = [fromVC.view snapshotViewAfterScreenUpdates:YES]; [container addSubview:toVC.view]; toVC.view.transform = CGAffineTransformMakeTranslation(-toVC.view.bounds.size.width, 0); [container addSubview:tmpV]; [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{ tmpV.transform = CGAffineTransformMakeTranslation(toVC.view.bounds.size.width, 0); toVC.view.transform = CGAffineTransformIdentity; } completion:^(BOOL finished) { [tmpV removeFromSuperview]; [transitionContext completeTransition:YES]; }]; } @end @implementation RTLPopAnimation - (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext { return 0.5; } - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext { UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; UIView *container = transitionContext.containerView; UIView *tmpV = [fromVC.view snapshotViewAfterScreenUpdates:YES]; [container addSubview:toVC.view]; toVC.view.transform = CGAffineTransformMakeTranslation(toVC.view.bounds.size.width, 0); [container addSubview:tmpV]; [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{ tmpV.transform = CGAffineTransformMakeTranslation(-toVC.view.bounds.size.width, 0); toVC.view.transform = CGAffineTransformIdentity; } completion:^(BOOL finished) { [tmpV removeFromSuperview]; toVC.view.transform = CGAffineTransformIdentity; [transitionContext completeTransition:!transitionContext.transitionWasCancelled]; }]; } @end
end
大家或许有更好的处理方案,可以一切探讨下。
总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对脚本之家的支持。