话说Spring Security权限管理(源码详解)
作者:南轲梦
最近项目需要用到Spring Security的权限控制,故花了点时间简单的去看了一下其权限控制相关的源码(版本为4.2)。
AccessDecisionManager
spring security是通过AccessDecisionManager进行授权管理的,先来张官方图镇楼。
AccessDecisionManager
AccessDecisionManager 接口定义了如下方法:
//调用AccessDecisionVoter进行投票(关键方法) void decide(Authentication authentication, Object object, Collection<ConfigAttribute> configAttributes) throws AccessDeniedException, InsufficientAuthenticationException; boolean supports(ConfigAttribute attribute); boolean supports(Class clazz);
接下来看看它的实现类的具体实现:
AffirmativeBased
public void decide(Authentication authentication, Object object, Collection<ConfigAttribute> configAttributes) throws AccessDeniedException { int deny = 0; for (AccessDecisionVoter voter : getDecisionVoters()) { //调用AccessDecisionVoter进行vote(我们姑且称之为投票吧),后面再看vote的源码。 int result = voter.vote(authentication, object, configAttributes); if (logger.isDebugEnabled()) { logger.debug("Voter: " + voter + ", returned: " + result); } switch (result) { case AccessDecisionVoter.ACCESS_GRANTED://值为1 //只要有voter投票为ACCESS_GRANTED,则通过 return; case AccessDecisionVoter.ACCESS_DENIED://值为-1 deny++; break; default: break; } } if (deny > 0) { //如果有两个及以上AccessDecisionVoter(姑且称之为投票者吧)都投ACCESS_DENIED,则直接就不通过了 throw new AccessDeniedException(messages.getMessage( "AbstractAccessDecisionManager.accessDenied", "Access is denied")); } // To get this far, every AccessDecisionVoter abstained checkAllowIfAllAbstainDecisions(); }
通过以上代码可直接看到AffirmativeBased的策略:
- 只要有投通过(ACCESS_GRANTED)票,则直接判为通过。
- 如果没有投通过票且反对(ACCESS_DENIED)票在两个及其以上的,则直接判为不通过。
UnanimousBased
public void decide(Authentication authentication, Object object, Collection<ConfigAttribute> attributes) throws AccessDeniedException { int grant = 0; int abstain = 0; List<ConfigAttribute> singleAttributeList = new ArrayList<ConfigAttribute>(1); singleAttributeList.add(null); for (ConfigAttribute attribute : attributes) { singleAttributeList.set(0, attribute); for (AccessDecisionVoter voter : getDecisionVoters()) { //配置的投票者进行投票 int result = voter.vote(authentication, object, singleAttributeList); if (logger.isDebugEnabled()) { logger.debug("Voter: " + voter + ", returned: " + result); } switch (result) { case AccessDecisionVoter.ACCESS_GRANTED: grant++; break; case AccessDecisionVoter.ACCESS_DENIED: //只要有投票者投反对票就立马判为无权访问 throw new AccessDeniedException(messages.getMessage( "AbstractAccessDecisionManager.accessDenied", "Access is denied")); default: abstain++; break; } } } // To get this far, there were no deny votes if (grant > 0) { //如果没反对票且有通过票,那么就判为通过 return; } // To get this far, every AccessDecisionVoter abstained checkAllowIfAllAbstainDecisions(); }
由此可见UnanimousBased的策略:
- 无论多少投票者投了多少通过(ACCESS_GRANTED)票,只要有反对票(ACCESS_DENIED),那都判为不通过。
- 如果没有反对票且有投票者投了通过票,那么就判为通过。
ConsensusBased
public void decide(Authentication authentication, Object object, Collection<ConfigAttribute> configAttributes) throws AccessDeniedException { int grant = 0; int deny = 0; int abstain = 0; for (AccessDecisionVoter voter : getDecisionVoters()) { //配置的投票者进行投票 int result = voter.vote(authentication, object, configAttributes); if (logger.isDebugEnabled()) { logger.debug("Voter: " + voter + ", returned: " + result); } switch (result) { case AccessDecisionVoter.ACCESS_GRANTED: grant++; break; case AccessDecisionVoter.ACCESS_DENIED: deny++; break; default: abstain++; break; } } if (grant > deny) { //通过的票数大于反对的票数则判为通过 return; } if (deny > grant) { //通过的票数小于反对的票数则判为不通过 throw new AccessDeniedException(messages.getMessage( "AbstractAccessDecisionManager.accessDenied", "Access is denied")); } if ((grant == deny) && (grant != 0)) { //this.allowIfEqualGrantedDeniedDecisions默认为true //通过的票数和反对的票数相等,则可根据配置allowIfEqualGrantedDeniedDecisions进行判断是否通过 if (this.allowIfEqualGrantedDeniedDecisions) { return; } else { throw new AccessDeniedException(messages.getMessage( "AbstractAccessDecisionManager.accessDenied", "Access is denied")); } } // To get this far, every AccessDecisionVoter abstained checkAllowIfAllAbstainDecisions(); }
由此可见,ConsensusBased的策略:
- 通过的票数大于反对的票数则判为通过。
- 通过的票数小于反对的票数则判为不通过。
- 通过的票数和反对的票数相等,则可根据配置allowIfEqualGrantedDeniedDecisions(默认为true)进行判断是否通过。
到此,应该明白AffirmativeBased、UnanimousBased、ConsensusBased三者的区别了吧,spring security默认使用的是AffirmativeBased, 如果有需要,可配置为其它两个,也可自己去实现。
投票者
以上AccessDecisionManager的实现类都只是对权限(投票)进行管理(策略的实现),具体投票(vote)的逻辑是通过调用AccessDecisionVoter的子类(投票者)的vote方法实现的。spring security默认注册了RoleVoter和AuthenticatedVoter两个投票者。下面来看看其源码。
AccessDecisionManager
boolean supports(ConfigAttribute attribute); boolean supports(Class<?> clazz); //核心方法,此方法由上面介绍的的AccessDecisionManager调用,子类实现此方法进行投票。 int vote(Authentication authentication, S object, Collection<ConfigAttribute> attributes);
RoleVoter
private String rolePrefix = "ROLE_"; //只处理ROLE_开头的(可通过配置rolePrefix的值进行改变) public boolean supports(ConfigAttribute attribute) { if ((attribute.getAttribute() != null) && attribute.getAttribute().startsWith(getRolePrefix())) { return true; } else { return false; } } public int vote(Authentication authentication, Object object, Collection<ConfigAttribute> attributes) { if(authentication == null) { //用户没通过认证,则投反对票 return ACCESS_DENIED; } int result = ACCESS_ABSTAIN; //获取用户实际的权限 Collection<? extends GrantedAuthority> authorities = extractAuthorities(authentication); for (ConfigAttribute attribute : attributes) { if (this.supports(attribute)) { result = ACCESS_DENIED; // Attempt to find a matching granted authority for (GrantedAuthority authority : authorities) { if (attribute.getAttribute().equals(authority.getAuthority())) { //权限匹配则投通过票 return ACCESS_GRANTED; } } } } //如果处理过,但没投通过票,则为反对票,如果没处理过,那么视为弃权(ACCESS_ABSTAIN)。 return result; }
很简单吧,同时,我们还可以通过实现AccessDecisionManager来扩展自己的voter。但是,要实现这个,我们还必须得弄清楚attributes这个参数是从哪儿来的,这个是个很关键的参数啊。通过一张官方图能很清晰的看出这个问题来:
接下来,就看看AccessDecisionManager的调用者AbstractSecurityInterceptor。
AbstractSecurityInterceptor
... //上面说过默认是AffirmativeBased,可配置 private AccessDecisionManager accessDecisionManager; ... protected InterceptorStatusToken beforeInvocation(Object object) { ... //抽象方法,子类实现,但由此也可看出ConfigAttribute是由SecurityMetadataSource(实际上,默认是DefaultFilterInvocationSecurityMetadataSource)获取。 Collection<ConfigAttribute> attributes = this.obtainSecurityMetadataSource() .getAttributes(object); ... //获取当前认证过的用户信息 Authentication authenticated = authenticateIfRequired(); try { //调用AccessDecisionManager this.accessDecisionManager.decide(authenticated, object, attributes); } catch (AccessDeniedException accessDeniedException) { publishEvent(new AuthorizationFailureEvent(object, attributes, authenticated, accessDeniedException)); throw accessDeniedException; } ... } public abstract SecurityMetadataSource obtainSecurityMetadataSource();
以上方法都是由AbstractSecurityInterceptor的子类(默认是FilterSecurityInterceptor)调用,那就再看看吧:
FilterSecurityInterceptor
... //SecurityMetadataSource的实现类,由此可见,可通过外部配置。这也说明我们可以通过自定义SecurityMetadataSource的实现类来扩展出自己实际需要的ConfigAttribute private FilterInvocationSecurityMetadataSource securityMetadataSource; ... //入口 public void doFilter(ServletRequest request, ServletResponse response, FilterChain chain) throws IOException, ServletException { FilterInvocation fi = new FilterInvocation(request, response, chain); //关键方法 invoke(fi); } public void invoke(FilterInvocation fi) throws IOException, ServletException { if ((fi.getRequest() != null) && (fi.getRequest().getAttribute(FILTER_APPLIED) != null) && observeOncePerRequest) { // filter already applied to this request and user wants us to observe // once-per-request handling, so don't re-do security checking fi.getChain().doFilter(fi.getRequest(), fi.getResponse()); } else { // first time this request being called, so perform security checking if (fi.getRequest() != null) { fi.getRequest().setAttribute(FILTER_APPLIED, Boolean.TRUE); } //在这儿调用了父类(AbstractSecurityInterceptor)的方法, 也就调用了accessDecisionManager InterceptorStatusToken token = super.beforeInvocation(fi); try { fi.getChain().doFilter(fi.getRequest(), fi.getResponse()); } finally { super.finallyInvocation(token); } //完了再执行(父类的方法),一前一后,AOP无处不在啊 super.afterInvocation(token, null); } }
好啦,到此应该对于Spring Security的权限管理比较清楚了。看完这个,不知你是否能扩展出一套适合自己需求的权限需求来呢,如果还不太清楚,那也没关系,下篇就实战一下,根据它来开发一套自己的权限体系。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。